Participant handbook
Contact Information Tim Collins
Coordinator of Intramural Sports
831-582-4687 Intramural Office 831-582-4617 Office Fax 831-582-4421 2.1. All current CSUMB students, alumni, faculty, and staff are ELIGIBLE to participate in Intramural Sports. To participate in intramural sports, CSUMB students, faculty, staff, and alumni can play for FREE.
2.3. CSUMB intercollegiate athletes(IA)must receive written approval from the head coach in order to be eligible to participate. IA will not be allowed
2.4. Intercollegiate athletes who compete in one or more competitions, and are dropped for any reason, are ineligible for the remainder of that semester.
- 2.4.1. Intercollegiate athletes cannot participate until their last semester of their graduating year.
2.5. Each team captain and participant is responsible for verifying the eligibility of his or her team.
2.6. Each player must present his/her ID before each competition to verify eligibility.
2.7. No individuals may participate in an intramural contest without having signed an Intramural Sports Wavier for the academic year.
2.8. Players can only play on one team per sport, unless CoRec is offered. If a CoRec league is offered for that sport, you can play CoRec AND Men's/Women's/Open league.
2.9. If after the match, a captain suspects the opposing team of using an ineligible player, the captain may protest the game by identifying the suspected player to the supervisor before the completion of the match. If the team filing protest loses the match,and the individual in question is indeed found ineligible, the match shall be forfeited by the offending team.
3.1. Any individual who wishes to participate in an Intramural event, but does not have enough people to form a team, can register as a free agent. Registered free agents can be picked up by any team and will be listed on the free agents page of the IMLeagues.
3.2. Free agents must attend the sport’s team captains/free agents meeting at the end of the registration period. At this meeting the team captains will be given an opportunity to pick up free agents.
3.3. If there are enough remaining free agents after the Captains meeting and a team slot is available, a team of free agents will be formed. Otherwise, the free agents will be assigned to existing teams.
3.4. If you missed registration for any league, you can still join an existing team (before the playoffs begin) in the following ways:
- 3.4.1. Participant must complete the IM Liability form before participating
- 3.4.2. Participants can join a team via IMleagues or completing a team registration form
- 3.4.3. Those participants may join a team as long as they are eligible to play in at least two game day sessions.
4.1. All fees collected by the Intramural Sports program are used to pay student employees, provide awards, promote and publicize activities, and purchase new equipment.
4.2. Participation/Entry Fees are as follows:
- 4.2.1. CSUMB Students = Free
- 4.2.2. Faculty/Staff = Free
- 4.2.3. CSUMB Alumni = Free
4.3. If a participant does not pay their Intramural fee before participating in an Intramural contest, they will be suspended from Intramurals for one week.
5.1. To register as a team or free agent, visit IMLeagues
5.2. When registering as a team, team captains must have each player's full name, affiliation with CSUMB(Student, Alum, or Faculty/Staff) CSUMB email address, and cell phone number. Players who include their cell phone service provider will receive updates via text message.
5.3. To register as a free agent, simply select Free Agent rather than Team at the beginning of the registration process, fill out the form, and click submit.
5.4. Teams may also register via Hard Copy Sheet located at the Recreation Service Desk or Otter Sports Center Desk.
- 5.4.1. If registering via hard copy sheet, all areas must be signed and turned in with the minimum requirement to play.
- 5.4.1.1. Participants under the age of 18 must have a waiver signed by a parental or legal guardian in order to participate.
- 5.4.1. If registering via hard copy sheet, all areas must be signed and turned in with the minimum requirement to play.
6.1. Team captains are responsible for creating AND managing team rosters.
6.2. The maximum roster size for every sport will be double the amount of players that can participate minus two (2). (Ie. 7v7 Flag Football maximum roster is 12.)
- 6.2.1 Roster sizes are subject to change per participant population.
6.3.Team rosters must have at least the minimum to participate for that specific sport located below.
- 6.3.1. 7v7 Flag Football – 4
- 6.3.2. 4v4 Flag Football – 3
- 6.3.3. Try 5 Softball – 4
- 6.3.4 Outdoor Softball - 8
- 6.3.5. 5v5 Basketball – 4
- 6.3.6. 3v3 Basketball – 2
- 6.3.7. 7v7 Soccer (OUT) – 5
- 6.3.8. 6v6 Soccer (IN) – 4
- 6.3.9. 6v6 IndoorVolleyball – 4
- 6.3.10. 4v4 Grass Volleyball - 2
- 6.4. 4v4 Sand Volleyball - 2
- 6.4.1. 6v6 Dodgeball – 4
- 6.4.2. 5v5 Capture the Flag - 4
- 6.4.3. Badminton - 1
6.5. Teams can add and drop players from its current roster by using http://www.imleagues.com/csumb. Once a player has played a game for one team, they MUST remain on the team for the remainder of the season. If the captain believes that a player was added in error, we will strike the player from the roster.
6.6. Players must be added to a roster before the first game of playoffs. Once the playoffs start, no additions can be made to the roster (Rosters are LOCKED).
Roster limitations
6.7. Team rosters are limited to:
- 6.7.1. Two (2) Intramural Employees
- 6.7.2. Two (2) Sport Club Members/Associates for their corresponding sport.
- 6.7.2.1. Basketball Club – Basketball, 3v3 Basketball, shooting competitions
- 6.7.2.2. Volleyball Club – Beach/Indoor Volleyball/Sand/Grass
- 6.7.2.3. Soccer Club - Indoor/Outdoor Soccer
- 6.7.2.4. Water Polo Club – Inner Tube Water Polo or Swim Meet
- 6.7.3. Two (2) ex-varsity players in any non-corresponding sport and 1 ex-varsity players in any corresponding sport.
- 6.7.3.1. Leagues requiring only three participants may have one ex-varsity (or alumni) players.
- 6.7.3.2. Varsity players are defined as: those on scholarship, walk-ons, “red-shirts”, and academic ineligibles. Corresponding sports are described as follows.
6.8. Basketball – Basketball, 3v3 Basketball, shooting competitions
- 6.8.1. Volleyball – Beach/Indoor Volleyball
- 6.8.2. Baseball/Softball – Softball, or Homerun Derby
- 6.8.3. Soccer- Indoor/Outdoor Soccer
- 6.8.4. Water Polo – Inner Tube Water Polo or Swim Meet
- 6.8.5. Cross Country – Track Meet
7.1. If a team disbands, its members are then eligible to join any other team, provided the players of the disbanding team have not competed in one (1) game.
8.1. Before each game, All participants MUST present their CSUMB identification at the first sports contest, and a valid photo ID thereafter to the supervisor/official to be eligible to participate in ANY intramural sports.
- 8.1.1 A standard valid photo ID may be used for check in only once.
8.2. Any player arriving after the game/match has started MUST present their photo ID to the supervisor/official before entering the game.
8.3. If the team wins by forfeit, it is ENCOURAGED that all of you players still sign in. This will count as playing in one game towards playoff eligibility.
9.1. During league play, a team using a player who does not meet eligibility requirements will forfeit all contests in which that player participated AND that player will not be allowed to continue to play in that sport.
9.2. During playoffs or tournaments, any team caught using an ineligible player(s) shall forfeit the game immediately and the other team will be rewarded a win and will advance.
9.3. Any person playing under an assumed name or ID number shall be suspended from Intramural competition for that semester.
10.1. Based on amount of teams/participants there will be divisions created to increase competitiveness.
10.2. If there are not enough teams to form a certain type of league, the league will be changed to whatever we see fit.
- 10.2.1. Open (O) league means that anyone can play and the competition can be competitive.
- 10.2.2. Women's (W) league means that only females/non-males may participate in the league games
- 10.2.3. Competitive (C) league means that the games are competitive and are set up for those who seek advanced level of competition.
- 10.2.4. Recreational (R) is a league that is offered for CSUMB participants that are looking to have fun, and engage in a co-curricular activity.
- 10.2.5. CoRec (CR) league is for teams that MUST have males and females. The ratio of males vs. females for CoRec teams depends on the sport.
11.1. Minor league season will last for 3-5 weeks, and major league season will last 5-7 weeks including playoffs.
11.2. All eligible teams will qualify for playoffs. Teams must have a sportsmanship rating average above 3 or C to qualify for playoffs. Depending on facility space, we may be only able to accommodate teams with at least 1 win during the regular season. Placement in the brackets will be based in this order: record, sportsmanship, point/run differential.
11.3. Intramurals will do the best it can to accommodate all teams. IMs acknowledges everyone has schedules, and teams are asked to be flexible with their availability for playoffs.
11.4. Tournaments will last 1-3 days. Multiple day tournaments will be round-robin format, followed by a single or double elimination tournament (depending on participation). Teams typically receive a minimum of 2 games. Single day tournaments will consist of a single or double elimination tournament or comparison of scores across all teams (i.e. bowling and disc golf).
12.0 Each team will receive a sportsmanship rating from the Official(s) and/or field Supervisor at the conclusion of the game. Sportsmanship ratings are based on a 4- point scale, 4 being highest and 0 being the lowest. It is the responsibility of the Team Captain to verify the sportsmanship rating and score after each game by signing the game-sheet/scorecard.
12.1 If a team shows up late to their game and the other team willing to wait the appropriate amount of time according if it is a major or minor league sport, the team that showed up late will start with a 3 for a sportsmanship unless deemed differently by a supervisor.
12.2. In order for a team to advance to the playoffs, teams must get an average sportsmanship rating of 3 or C.
12.3. The rating is on the following scale:
- 12.3.1. 4 pts (Excellent) — given to a team when there is no incident of poor sportsmanship. Respect shown for opponents and officials.
- 12.3.2. 3 pts (Good) — given to a team when unsportsmanlike conduct is not present in the game except for rare minor infractions. Poor behavior limited to individual/s, not to the entire team.
- 12.3.3. 2 pts (Fair) — given to a team that concedes OR a team that received technical fouls, multiple yellow cards or a display of poor conduct. If spectators, clearly related to the team, fail to cooperate with the officials and the team is not supportive of the officials' efforts.
- 12.3.4. 1 pts (Below Average) — given to a team if a player is disqualified, and/or they repeatedly argue with the officials. For frequent use of profane or vulgar language. Intent to harm on an infraction.
- 12.3.5. 0 pts (Poor) — given to a team when a player is disqualified and the team does not assist the officials in removing the player from the area. If players disregard warning of unnecessary roughness, unsportsmanlike conduct, abusive language or action, etc. If the team refuses to attempt to control their fans after a request to do so from the IM supervisor. Any intent to harm a staff member and/or another participant. Further disciplinary action when necessary.
12.4. A team that defaults will receive a 2, default meaning the team notified the Intramural staff 12 hours before the contest/game.
12.5. A team that forfeits will receive a 1, forfeit meaning NO CALL, NO SHOW.
13.1. The team captain has the responsibility of notifying all team members of the day/date/time and location of all scheduled events. Forfeits are to be avoided at all costs. Forfeits are detrimental to the program and to a team’s participants. The scheduling of each Intramural game/activity/event requires making arrangement for the facility, the personnel, and the equipment as well as the participants.
13.2. The following procedures will be observed with regard to forfeits: GAMETIME = FORFEIT TIME
- 13.2.1. If a team does not have the minimum number of players to start the game at the scheduled game time, any team has the option to record the forfeit or can give the other team a 5 (minor league sport) or 10(major league sport)-minute grace period.
- 13.2.2. If team selects grace period, they will then be given a 5(minor league sport) or 10(major league sport)-minute grace period to obtain the correct number before the game is declared a forfeit. Example: if the game is at 7:00pm and your team is not ready to play, you will be given until 7:05 or 7:10pm.
- 13.2.3. If, at any time during the 5 or 10-minute grace period, the team reaches the minimum number of players needed, they will be allowed to play, but the late team will start the game down. The team that waited will receive points for every minute (depending on sport). The game time will also be reduced by the number of minutes late for the game.
- 13.2.4. If after the grace period the team is still not ready to play then the game shall be ruled a forfeit.
13.3. If a team forfeits a second time, then the team will be dropped from the league.
13.4. Forfeit scores are:
- 13.4.1. 7v7 Flag Football – 19-0
- 13.4.2. 4v4 Flag Football – 19-0
- 13.4.3. 10v10 Softball – 10-0
- 13.4.4. 5v5 Basketball – 20-0
- 13.4.5. 3v3 Basketball – 10-0
- 13.4.6. 8v8 Soccer (OUT) – 5-0
- 13.4.7. 6v6 Soccer (IN) – 5-0
- 13.4.8. 6v6 Volleyball – 2-0
- 13.4.9. 6v6 Dodgeball – 3-0
14.1. Intramurals Sports will try to cooperate when extraordinary circumstances necessitate an occasional rescheduling or canceling of a game. However, due to the increasing number of entries and limited playing spaces, reschedules are not common.
14.2. Teams that initiate a rescheduled game assume responsibility for confirming with the Intramural Sports Program all logistical details of the make-up game. This must be done before the conclusion of the regular season for that sport. Failure to do so will result in a loss being assessed the team initiating the rescheduled game.
14.3. Teams desiring to reschedule a game should first contact the Intramural Coordinator for possible open dates and facilities, and then confirm with the opposing team captain.
14.4. Games will be rescheduled if possible due to weather cancellations OR lack of facility access.
14.5. Rescheduling playoff games are not an option. Playoff games will not be rescheduled, unless the Intramural Coordinator approves the suggested reschedule game.
15.1. Protests may be filed for two reasons:
- 15.1.1. The misapplication of a playing rule. Protests directly involving the judgment of a referee or official will not be considered.
- 15.1.2. Participant eligibility
15.2. If a team is suspicious about a player’s eligibility, a complaint must be reported immediately. If a team plays the game without reporting the contested eligibility, any subsequent protests are subject to dismissal.
15.3. Protests that arise during regular or playoff contests shall be settled immediately after the field supervisor on duty has loged the protest. All decisions will be final.
15.4. Protest will be handled in the following manner:
- 15.4.1. Must be brought to the attention of the official or Supervisor during the event. The officials will handle these questions on the field. The officials may meet with the Supervisor on duty to determine the ruling. Once this decision has been made, the game will proceed under the given ruling.
- 15.4.2. If the team is not satisfied with this ruling, the team captain must notify the head official and Supervisor that the game is being played “under protest”. All protests must be announced before the end of the game. This indicates the team wishes to appeal the decision to the Intramural Coordinator.
- 15.4.3. At the time of protest,the official must summon the Supervisor to the field/court and must write up a Protest Report. This report will include time remaining in the game, score, and interpretation of the protest. If a Protest Report is not filled out, the protest consideration cannot be granted.
16.1. Participation in Intramural Sports is strictly voluntary. All participants play at their own risk. The University is not responsible for injuries sustained while participating in any of the programs.
16.2. It is the responsibility of all participants to ascertain whether their own health conditions make it advisable to participate in a particular sport. The University cannot assume this responsibility.
16.3. Intramurals does not carry insurance for its participants. It is recommended that all team captains advise their players to carry some form of health insurance while participating in Intramural events or any physical activity. Student health insurance is available from the Student Health Center. For more information, contact the Student Health Center at 831-582-3965.
16.4. Medical or ambulance expenses incurred by a participant will NOT be paid by CSUMB.
16.5. Before participating in any Intramural event, participants are required to sign a waiver through IMLeagues.com which includes Agreement and Release of Liability, Medical Treatment Consent, and Agreement to the Code of Conduct and Forfeit Fee Policy. Participants under 18 years of age and those who do not have a CSUMB email address must complete and sign a hard copy of the Participation Form.
16.6. To reduce the risk of exposure to bloodborne pathogens and other potentially infectious materials, any participant involved in a contact sport with a bleeding wound or blood stained clothing will be removed from competition. Injured participants may return to competition with approval of the sport supervisor or official once the wound has been treated and/or the blood stained clothing has been removed.
16.7. Employees of the Intramural Sports Program are not equipped or trained to treat such wounds; therefore, it is the responsibility of the participant to secure proper treatment.
17.1. All requirements and recommendations of proper attire are for the safety of the participants, and the enhancement of the games.
17.2. Jewelry must be removed, ALL jewelry. (exceptions: religious and medical jewelry that is taped down).
17.3. Footwear: ONLY gym shoes allowed in the Otter Sports Center. No open-toed sandals; no bare feet, no socks.
- 17.3.1. Cleats must have all-rubber soles and may only be worn outdoors. Absolutely no metal cleats.
- 17.3.1.2 Hard Casts and other Medical rigged material will be determined by the Supervisor at the site for eligibility of use.
17.4. Jerseys
- 17.4.1. Teams are highly encouraged to create and wear their own uniforms to clearly differentiate themselves from their opponent. All team uniforms must be appropriate and fit within the Intramural Code of Conduct.
- 17.4.2. Jersey numbers are not required for (Volleyball and Softball), but are required for all other sports to help with officiating and score keeping.
17.4.3. Colored pinnies will be provided for all teams who do not have their own uniform.
18.1. Intramural championship t-shirts will be awarded to the champions in each league. The t-shirts will be distributed on the night of the championship contest.
18.2. A team will only receive t-shirts for those players who meet the following requirements:
- 18.2.1. Are eligible to play.
- 18.2.2. Are listed on the official playoff roster.
- 18.2.2.1. To be eligible on the playoff roster a participant must participate in:
- 18.2.2.1.1. Major League - 2 game season days
- 18.2.2.1.2. Double Header leagues require participants to attend at least 4 games making them attend a total of at least 2 full day of games.
- 18.2.2.2. Minor League - 1 game season days
- 18.2.2.2.1. Double Header leagues require participants to attend at least 2 games making them attend a total of at least 1 full day of games.
- 18.2.2.3. Participated in at least one playoff game
- 18.2.2.1. To be eligible on the playoff roster a participant must participate in:
18.3. If a participant on the winning team is unable to attend the championship game and would like a championship t-shirt, he or she must:
- 18.3.1. Contact the Intramural Coordinator to express the desire for the shirt as well as the reason for missing the championship game.
- 18.3.1.1. Meet the following requirement:
- 18.3.1.1.1. Major League- At least 2 regular season days AND 1 playoff game.
- 18.3.1.1.2. Minor League- At least 1 regular season day AND 1 playoff game
- 18.3.1.1. Meet the following requirement:
19.1. The purpose of Intramural Sports is to provide participants with positive recreational sport activities in a safe and supportive environment. Each participant is encouraged to play to the best of his or her ability to achieve success. A “win-at-all-costs” attitude, however, is strongly discouraged. The emphasis in Intramural Sports is placed on playing the game within the spirit of the rules and with respect for those participating. Participants should compete WITH their opponents, not AGAINST them.
19.2. Participants and spectators are expected to behave in a cooperative, positive manner, which contributes to the philosophy of friendly competition.
19.3. Teams are responsible for the conduct of members and spectators before, during, and after any Intramural competition.
- 19.3.1. It is the responsibility of each team to cooperate in a respectful pleasant manner to all Intramural Staff, especially officials.
- 19.3.2. It will be the duty of each team’s captain to control the actions of all members representing that team.
- 19.3.3. Teams are responsible for the conduct of members and spectators before, during, and after any Intramural competition.
- 19.3.4. Players violating this code of conduct will be disqualified from the game and may face suspension depending on the severity of the incident.
- 19.3.5. Any team who has players disqualified more than once will be removed from the league.
- 19.3.6. The misconduct of one team member can cause a team to be disqualified from a league.
19.4. Fan Conduct
- 19.4.1. The conduct of fans representing a particular team will be the responsibility of that team. In the event that fans representing a particular team use profane language, harass officials or opposing team members, or refuse to abide by acceptable standards of behavior, the team captain will have to meet with the Intramural Coordinator. In the event this behavior is repeated a second time, that team will be excluded from further Intramural competition for the remainder of that season.
- 19.4.2. If a fan enters the field during a scuffle and is involved in the altercation, they will be given a semester suspension and will not be allowed near the Intramural facility being used. Also, the fan will be reported to Judicial Affairs.
- 19.4.3. Unruly fans will also be dealt with on an individual basis.
19.5. Participants and spectators are expected to behave in a cooperative, positive manner, which contributes to the philosophy of friendly competition.
19.6. Any harassment of officials or members of the opposing team, by either player or spectators, shall result in the forfeit of that contest. Repeated violations of this rule will cause the suspension of that team for the remainder of the intramural season.
19.7. The use of alcohol and/or drugs at an Intramural activity or participating in an Intramural activity under the influence of alcohol or drugs is not permitted and is against University policy. Players coming to their game under the influence, risk forfeiture of the game, suspension from intramural play, and referral to Judicial Affairs.
19.8. Vulgar, obscene, abusive, derogatory, intimidating, and demeaning comments or gestures will NOT be tolerated. Such comments and gestures create a hostile environment, generate ill will, place unnecessary pressure on players, and contribute to a negative Intramural experience.
19.9. All acts of physical aggression including fighting, pushing, shoving, kicking or any other attempt to injure another person, are totally unacceptable and will result in disqualification.
19.10. If a fight occurs during the game:
- 19.10.1. All players and fans are to remain on the sidelines. If a player enters the field to observe, separate participants, or become involved in the fight, etc., they will be disqualified. If a fan enters the field during a scuffle and is involved in the altercation, they will be given a semester suspension and will not be allowed near the Intramural facility being used. Also, the participant will be reported to Judicial Affairs.
- 19.10.2. If both teams enter the playing field during a fight the officials will automatically call the game. Both teams will receive a forfeit no matter the score and will be reported to Judicial Affairs.
19.11. All players/fans disqualified for physically assaulting another player or Intramural employee will be charged by UPD with physical assault. The case will be turned over to Judicial Affairs.
19.12. Mistreatment of Intramural facilities, equipment, or supplies is not permitted. A team warning will be issued. After the warning, any team member throwing equipment will be called out, the ball will become dead, and all runners will return to their original bases. Throwing of equipment unrelated to the play (i.e. throwing the bat in the dugout after a strike out) will result in the player being ejected from the game.
19.13. All CSUMB Intramural participants and spectators are expected to:
- 19.13.1. Understand, appreciate, and abide by the rules of the game.
- 19.13.2. Respect the integrity and judgment of game officials and Intramural staff.
- 19.13.3. Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.
- 19.13.4. Be responsible for your actions and maintain self-control.
- 19.13.5. Refrain from taunting or baiting opponents.
- 19.13.6. Refrain from using foul or abusive language.
- 19.13.7. Refrain from lifting or supporting your teammates during play.
- 19.13.8. Follow all guidelines described in the Code of Conduct section of the CSUMB Intramurals Handbook.
20.1. The development of sportsmanlike attitudes is one of the major goals of Intramural Sports. Good sportsmanship is vital to the conduct of every contest; therefore, participants and fans are expected to play according to the rules of the game and the code of conduct. The Intramural Coordinator reserves the right to take appropriate action against individuals or teams for fighting and other unsportsmanlike conduct.
20.2. Any player who uses profane language, flagrantly disobeys the rules of the contest, flagrantly disagrees either by action or words shall be disqualified from the game with an official’s decision.
20.3. Any player who repeatedly or willfully commits flagrant violations, or who instigates or joins in a fight, shall be disqualified from that competition.
20.4. Any player disqualified from a game will need to meet with the Coordinator of Intramural Sports, and will be suspended a minimum of 1 week from the time they MEET with the Intramural Coordinator.
20.5. In the event a player is disqualified from multiple games on different occasions, they will be banned from all Intramural play for the rest of the current semester. In addition, they must meet with the Intramural Coordinator to discuss further reinstatement if so desired.
20.6. Intramural officials do not have to give warnings before a disqualification. Intramural staff reserves the right to deny participation to anyone (player or spectator) that fails to demonstrate proper sportsmanship.
21.1. CSUMB Intramural Sports reserves the right to postpone or reschedule a contest if circumstances warrant such action. Regular season games cancelled by rain are generally not rescheduled. Contests postponed due to other reasons may or may not be rescheduled at the discretion of the Intramural staff.
21.2. In the case of inclement weather, the Intramural staff will make a decision ASAP and will send out notification via IMLeagues.
21.3. If inclement weather occurs after the closing of the Intramurals Office, the Supervisors will make decisions regarding the continuation of the games on the field.
21.4. When games are cancelled due to the weather, the fields will not be available for practice to avoid costly damage to the fields and potential injury to participants.
21.5. A game stopped because of inclement weather is a regulation game if four (4) or more innings (3 1/2 if the home team is ahead) or more than 5 minutes of the second half have been played. In the event that a game is stopped in the middle of an inning, the official score will revert to the score at the end of the last complete inning.
22.1. When participants experience displays of conduct by Intramural employees that are inconsistent with the Intramural Employee Handbook, the following procedure should be followed:
- 22.1.1. Contact the Intramural Coordinator the next business day to formally file a complaint or use the Complaint Form on the Intramural website.
- 22.1.2. Fill out the Complaint Form detailing the allegation.
- 22.1.3. Be prepared to answer any questions.
23.1. Intramural Sports may photograph or videotape program participants periodically and use the material in its promotional materials. Unless informed otherwise, consent will be presumed at the time a participant registers for an Intramural event.