Course description

This course teaches the students the fundamentals of game programming and skills needed for game development, including GPU programming, matrix and quaternion algebra for physics calculation, animation, lighting and basics of implementing 3D models into a framework. Prereq: (CST 238 AND MATH 130)

Units: 4

Spring 2019 sections

Section: 1
Number: 22879
Units: 4
Seats: 36/35
  • Tuesday, Thursday 10 – 11:50 am
    Gambord - 105
Instructor:
Section: 2
Number: 23634
Units: 4
Seats: 32/35
  • Monday, Wednesday 10 – 11:50 am
    Gambord - 105
Instructor: